So how’s life?

In general, things have been a bit odd. I’ve had a few personal ups and downs that I’m not going to go into here, and work has been a bit of a bugbear at times, but seems to be settling down now for the most part. Other than that, I’ve been trying to get myself out and about a bit more – meeting more likeminded folks and generally getting myself back to socialising again after about a year of choosing to isolate myself instead of becoming “the unreliable guy”.

This means I’ve been doing a whole bunch of things that I might not previously have done, and on occasion may have bitten off more than I could chew (such as what I’ll refer to here as “the time of many LARPs”). I’ve also been travelling further afield to socialise, and plan to continue to do so…

So, what have I been up to in general?

Geekery

The first new thing I’ll mention is that I’ve started going to the Reading Geek Nights (also on twitter as @rdggeek) which have been fun and entertaining, but also tiring. It’s about a 45 minute drive if the traffic’s good, or about 2 hours if it isn’t (as I discovered the first time I went). I’ve spoken to a fair few people there and it seems like a decent crowd. There’s even somebody who, as it turns out, went to the same school as me, just a couple of years behind me, and is also a theatre type. It’s always weird when I bump into people from places where I used to live… but it seems to be happening an increasing amount lately.

One day I expect I’ll speak at a geek night, but I have no clue what about. This is the problem of being a dabbler in so many geeky things but not totally immersed in that many… and most of the things I’ve done just don’t strike me as being as cool as the stuff I’ve seen presented there already. Then again, I’ve never exactly gone for glamour and glory – I’m generally happier staying quietly behind the curtain whilst things I’ve set up unfold without my involvement. I prefer attention to be on my work rather than on me.

Topics I’ve seen covered at the geek nights have included how a cinema works, a detailed look into 3d stereo photography and making lo-fi physical versions of classic arcade games.

Comedy in the Green

For some time now I’ve been the lighting guy (and unofficial photographer) for our local monthly comedy night. For a comedy night taking place in a village hall, it really punches above it’s weight. We’ve had some pretty big names from the comedy circuit, and more and more of the acts are people who you might have seen on TV… No matter how rough I feel, or how unenthusiastic I might be for one of these nights before they start, they’re always a laugh and I always come away having enjoyed it thoroughly.

I’ve got something of a backlog of photos from these at the moment – I’ve got three months worth of them waiting to be processed and put up to facebook and flickr. With any luck, I’ll find the time this week to process a few and put them up… then I’ll also be able to add them to this post.

If you want to know more about these, have a look at the Comedy in the Green Facebook page.

Tabletop RPGs

For the past couple of years I’ve chosen to bow out of tabletop RPGs as I had too many other things going on to be a reliable player. I’ve decided that I miss it, so I’m going to be making myself slightly less available for other things so that I can get back into it. I’ve starting off by joining a Dark Heresy: Ascension game being started by Tylorva, who co-created the the Death Unto Darkness Warhammer 40k LARP. The first real session happened recently, and the party are already butting heads and arguing over jurisdictions, which I’m just staying out of. I’m breaking with my normal tradition of playing put-upon underdogs and obsequious lackeys (too much like real life right now!) and instead going for a meaty, desensitised killing machine of an imperial guard stormtrooper. Should be interesting to see how that goes!

The Time of Many LARPs

As well as that lot, I’ve also been busy with a LARP or two. In fact, the past two weekends have included three LARPs, which was a bit much, really, escpecially considering the amount of prep that goes into some of them.

Mortals Games

I run a regular supernatural investigation LARP on the sunday of the third weekend of each month. Sometimes these are lightweight and easy to run, sometimes… not so much. The September game was one of the “not so much” ones. It wasn’t a huge game, but it was a complex one. The players had gained access to a psychiatric facility that was associated with our big ongoing conspiracy plot, and were going in on a fishing expedition to find out what evidence they could gather… which meant we had to make two rooms and a couple of twisty corridors represent a whole building. I did my usual trick of constructing a couple of extra walls with bamboo canes and plastic sheeting, and we had an NPC team of four as well our usual Storyteller team of myself and Ross – we even had female NPCs. We’ve never had those before, because the idea of Ross or myself in drag is all the wrong kinds of terrifying.

We also wanted to have plenty of patient files for the players to root through, so we’d put the time in to create around 60 of them – about 30 of which were generic “this is a patient file” files, and the other thirty or so contained an assortment of plot hints, clues, calls back to earlier plots and occasional misinformation. Then we had the internal telephone directory for the location, and a number of different costumes for the NPCs… It turns out that medical scrubs are cheap and easy to acquire via ebay, and make good garb for orderlies. A labcoat made a passable costume for a nurse, and an NPC in black with a couple of props made a reasonable security guard. Anyway – making all of that paperwork takes a surprising amount of time and effort.

We also gave the PCs two radios, and the NPCs two two-way radios… and left them to sort out who was on which channel the hard way. Always good for a laugh.

The game was a little more chaotic than I’d intended, but it seemed to play out okay, and some of the information discovered lead to a couple of issues being forced. This meant that the October game could be a (much less stressful to run) talky game, allowing the PCs to work out their issues and find some common ground again after months of splitting themselves apart. Now it’s up to the PCs to see where things go in the future, and what shape the next few games will take.

LA Confidential Game

The night before the October Mortals game was the first session of Neil’s 1940s Noir Themed “LA Confidential” game. This was my first LARP as a player for several months, and only the second for at least a couple of years. I’m playing an FBI agent, newly assigned to the only big case in town… For various (entirely in-character) reasons I was finding it a bit difficult to wrap my head around, but I enjoyed it all the same and am looking forward to the next one, at which I should have a better handle on things.

A highpoint for me in this game was the casual corruption and racism of the other police officers – I was expecting to find it hard to trust other police, but these guys have made it into something special!

The “two core scenes” approach, where half the players are in one scene and the other half in another (with “offscreen” events if you move between them) is an interesting one, and I’ll see how it plays out over time. It was a bit difficult to get started in the scene I was in – partly due to being a method
ist in a catholic church scene, and partly because a body was found and I had no jurisdiction, so stepped back and let the other cops do their thing… Now I need to wait and see if I can make it my jurisdiction before the next game – I heard hints of a few ties to the case I’m meant to be assigned to, and that should be enough.

Death Unto Darkness

This one was the biggie, really. The weekend after the October LA Confidential and Mortals LARPs was the fourth Death Unto Darkness event. I’d crewed one day of the second event, but hadn’t been able to stay for the rest for family reasons, but this one I was there for the whole thing… and there were NPCs required for the Adeptus Mechanicus – the technology based faction in the setting. Being a bit of a tech-nerd myself, this was perfect for me, and I set to work building some kit to use… and when more of the plot came out (for crew eyes only, of course) I started planning to make my kit do a few things that might be useful.

Part of the plot involved the tech priests being compromised by Necrons. Tech priests have a general tendency towards red things… Necrons have a tendency towards green things. At the point I found out this aspect of the plot, I was working on building several independently controllabnle banks of LEDs to go in my backpack so I could make it glow and pulsate. It was no extra work at all to make some of those banks of LEDs red and some of them green, allowing me to fade from red to green at the point where I was compromised – just a little bit of slightly different programming.

For those who are interested, the backpack contained around 20 ultrabright red LEDs, 20 ultrabright green LEDs, 9 ultrabright white LEDs (driven by 3 TIP120 transistors) – with the whole lot being controlled by a Seeeduino (arduino clone) powered with a 9v lithium battery. I had planend to replace the Seeeduino with a custom built Atmel ATmega328 circuit, but I didn’t have time in the end, so I stuck with the overpowered prototyping board, which at least means I can upgrade things and modify them a lot more easily for future use.

I used a keyswitch on the front of the costume to provide the input to switch from red to green – I didn’t want it happening just because I brushed a switch against something whilst moving around! I did run cabling for two LED banks to be mounted on the front of the costume as well, but never had time to build any LED arrays to make use of them, and one of them didn’t seem to be working properly anyway… so that’s something else I can put more work into in future.

All in all, I didn’t get to use this costume much, but I think it still worked okay.

The rest of the time I played a mix of either personality-free skiitari or several fairly generic gangers. From my point of view, there was a particular high point to this game… on the saturday afternoon there was a long running building-to-building fight between gangers, local wildlife and the player party. I’ve not had that much fun in a long time. A particular high-point of that high-point actually happened whilst my ganger-of-the-moment was dead. I had been trying to flank the players and had been caught behind an isolated peice of cover with only one hit left (ie: if I took any more damage, I’d be dead). As it turned out, the top of my hat was poking out above the tyres I was hiding behind, and I heard a call from the players I’d been trying to flank – “black hat behind the tyres – bolt single”, so I immedialy collapsed against my cover, dead. But my hat was still visible, and the PCs spent the next few minutes trying to flank my slumped corpse… resulting in the inquisitor himself breaking cover to head over and discover that I had already ceased to be a threat!

Another moment of amusement came in my final scene as the tech-priest… when one of my Skiitari bodyguards delivered the wonderful line “Boss? Boss? You’ve gone GREEN boss…” in such a panicked tone. I couldn’t see a damned thing at the time, so I have no idea who it was, but the delivery of that line was just so perfect.

Barring some personal stuff that put a bit of a dampener on things for me, the event was awesome, and I’m already looking forward to crewing more of them. I’d like to play it at some point, too – as I think you can’t really crew a game effectively unless you’ve seen it from the player side. Once I’ve played, I’ll be comfortable with the idea of trying to contribute to plot, which is where I think my real skills lie.

Summing up

Work continues to be heading in the right direction, but with enough bumps along the way that it’s often frustrating and stress inducing. My personal life has been throwing me a few curve balls of late, and that’s been knocking me about a bit and hindering my ability to effectively relax and deal with day-to-day stress. My health has also been… annoyingly absent.

But that’s just the downsides. In spite of all of that, I’m forging ahead and getting stuck into things again. I sidelined a lot of my hobbies a while back so I could press on with other things, and i’m officially not going to do that anymore. If it means I’m a little less reliable and dependable, then I’ll deal with that. I’m fed up with always being the dependable one at the cost of my own enjoyment – the world can suck it up and put up with me cancelling at short notice or being late every once in a while.