I had mistakenly included this in my Saturday sketchnotes before. I’ve moved it from there and placed it here instead, so if it looks familiar, that would be why!
I confess this is one of my less readable sketchnotes. But I like it because I picked a thematic layout and managed to largely stick with it all the way through.
Ed (a friend and the moderator of this panel) gently prodded the panellists enough that they could have a discussion in which he was also a participant without taking over… feeding in a few examples or cues along the way to keep things rolling, and also being a walking encyclopedia of film – always useful on this kind of panel!
Unsurprisingly, the general opinion of the panel seemed to be that there isn’t really a hard line between Horror and Thriller… and a lot of where that fuzzy line sits doesn’t come down to the majority of the work, but instead to how much it leaves hanging.
Sketchnotes from The Limits of Horror
3D Printing Gets Smart
I nearly didn’t go to this panel, as I’ve heard a lot of talk about 3d printing over the years and it’s all got rather repetitive… but I ended up attending due to either a gap or a full panel elsewhere (I forget which). I’m glad I did, as it managed to cover new ground whilst remaining grounded in reality. I’m not able to add much beyond what’s in the sketchnotes, so here they are!
Sketchnotes from 3D Printing Gets Smart (1 of 2)
Sketchnotes from 3D Printing Gets Smart (2 of 2)
Watching a Galaxy Far, Far away
I wasn’t sure what to go to after the 3d printing session either. I’d halfway assumed that anything star-wars focussed would be packed out (it often is) and that it might be a bit of slow or tedious listen – being a single-person presentation about that person’s personal experience of star wars. But I wanted to go to something in this slot, and in the end, this was the least unlikely looking for me (the others didn’t look bad, to be clear, just not for me at that point in time, or involving a speaker or moderator I’d decided I’d heard enough of for the time being).
How wrong could I be!
Heartfelt, personal and loaded with interesting bits and pieces about both the star wars films and the times and culture the speaker grew up in – I think I’d say this was one of my high points of the con. It’s certainly stuck with me more than some of the panel discussions did – and they were generally to a pretty high standard.
So, Marta Maria Casetti, well done!
It’s also stuck in my head pretty well as I planned to do a single page of notes, and so settled on a layout and theme with that in mind… and then had to repeat it in a hurry as the notes flew out onto the pages! In fact, I was too slow with the pen to get a fourth page set in time to cover Rogue One – which was also discussed in the same manner.
Sketchnotes from “Watching a Galaxy Far Far Away” (1 of 3)
Sketchnotes from “Watching a Galaxy Far Far Away” (2 of 3)
Sketchnotes from “Watching a Galaxy Far Far Away” (3 of 3)
Making Horror – Hacking the Player’s Brain
A panel on techniques for making players experience horror in computer games, LARPs and beyond? It’s like they saw me coming!
I’m going to let the sketchnotes speak for themselves here…
Sketchnotes from Making Horror (1 of 2)
Sketchnotes from Making Horror (2 of 2)
End of the Con
At that point, there were more things we could have gone to, but Katrina and I were both tired and had both just come out of panels we really enjoyed… so we decided to say a few goodbyes to folk around the con and start our journey home.
Going out on a high note was a better plan than trying to cling on the to the very end, especially as the next slot looked slightly sparse for both of us. We’d both have been able to find something to hold our attention in the remaining few slots, but felt it was better to call it a day and brave public transport whilst still able to function.
Thus ended Nine Worlds 2017 for us. We’re already looking forward to Nine Worlds 2018, even if it makes the mooted move to Birmingham!
Did they really put Kieron Gillen on a panel first thing in the morning on the second day of the con? Was that wise? Even worse… it was in one of the rooms requiring complex investigative skills to find. Thankfully, the rest of the panel were also interesting folks – Megan Leigh, Lucy Hounsom and Charlotte Bond… aka The “Breaking The Glass Slipper” Podcast. Based on that panel, I will probably be checking out the podcast, too.
The general gist of this session was the four panellists talking a bit about how they use playlists in their writing process, and in particular, to help them get into moods, locations or characters.
Different creators leaned different ways, some preferring whole albums to track-by-track playlists… some creating playlists for characters or locations, some who heard songs and just knew “I’m writing this now”.
Sometimes it starts with random associations, sometimes it starts with specific lyrics or specific moments. Much like the way I make associations between characters and music in gaming, only writ large and much more widely expressed.
There’s also a reminder to myself that I need to put together a playlist for a tabletop RPG I run… ran? Will run again? It’s been a while, but I want to get back to it!
Sketchnotes from the “The Power of Playlists” panel (1 of 2)
The Power of Playlists – Sketchnotes (2/2)
Access No Areas: Access Issues in Entertainment and Fandom
The sketchnotes here are largely a list of the problems mentioned. I will immediately apologise for any accessibility issues with this website – I do know better than to leave them there, but I fix web accessibility issues so much for the day job that I largely leave it to WordPress and their themes and UI here. This is my downtime activity, and I need to not be spending my whole life doing it. I only have so much brain-space. So, if this site has accessibility issues, please do let me know, but you’re more likely to have success by contacting WordPress.
Given the subject matter, here’s a bit more of a text summary of the content of the image:
Events like uniform seating, which doesn’t always work.
My understanding of this one is that there’s a misguided idea that it’s required for fire regulations. As far as I can tell, that’s not entirely true, although fire safety can be a concern with more freeform layouts. It doesn’t mean they’re not possible, but it does mean it has to become somebody’s job to care, and they need to know what they’re doing… which means you need to pay them for that knowledge.
Booking services are frequently actively hostile – if you can get through to one at all. In my experience, they’re pretty hostile to anyone who uses them – not just those with particular requirements – but that doesn’t make it okay.
Strobes. Just strobes.
Interestingly, walking into this very room (albeit for a different session, I think) I spoke to Tech and pointed out an overhead light with a dodgy starter or bubble which was flashing at more than three times a second. This is particularly bad as that’s right in the “sweet spot” for photosensitive epilepsy and a bundle of other issues. The next time I was in the same room that light was dark. Nine Worlds has good tech crew.
Often a need for sustained assistance means you can’t do things.
Sometimes, just having somebody help you into a space to do a thing isn’t enough – they need to stay with you in that space and be around you whilst you do that thing.
Often an ability to get by with only occasional assistance means you’re not disabled enough Venue staff have been known to spit out their dummy because somebody stands up from a wheelchair. “Miracle!”, they cry, “You are cured!”. Many wheelchair users can get up and walk – just not for sustained periods or in all situations. They are not “faking” just because they stand up.
Often venues have some accessibility support front-of-house, but none whatsoever backstage or on-stage I can second this. In my past life as a techie, I have fallen down unmarked holes backstage, I have been hit in the head by invisible beams and I have been almost garrotted in the dark by neck-height dangling loops of cable.
Venue policies of “no more than two wheelchair users at once”
I can see reasons. They’re mostly bullshit reasons.
Less visible problems exist too!
Not every disability is highlighted for your convenience.
There is more, but I can’t quite work out how to sum it up. Basically, if venues and organisers start thinking about some of this stuff, a lot of it is easy to deal with just by actually bothering to think about it!
Sketchnotes from “Access No Areas”
Lunch & Pop-up Market
These are both things which happened. I can’t entirely remember what we did, and I skillfully resisted buying more RPGs that I would never find time to play. Although I was tempted!
I do wish I could find a way to make gaming fit in my life a bit better.
Redemption in Sci-Fi – From Vader to Teal’c to Aeryn Sun
Another of those “we’ve got an idea for a panel, but we’re not entirely sure how to make it work” panels. Interesting, but a bit all over the place. Reading the panel description wouldn’t quite have been a stand-in for attending the panel itself, but it’d be close!
The one bit that wasn’t in the panel description, and which made it worthwhile for me, was a discussion of the gender differences in redemption arcs – there are remarkably few female characters with redemption arcs in their stories. They tend to die instead.
It was pointed out that that’s not uncommon for male characters either – redemption closely followed by a sacrificial death at a pivotal moment is a common trope… but for female characters, it seems to be rarer. More often, they stick to being evil to the end.
Redemption in SF (1 of 2)
Creating Characterization in LARP
I went into this one worried that I wouldn’t get much useful advice… but I shouldn’t have. More accurately, I was worried it wouldn’t provide me with new advice and would instead just talk about stuff I already know, but which goes out the window the moment I get to a game because anxiety is a git.
I shouldn’t have worried – it had plenty. Sure, it had plenty I had already thought of, but it had more too and was a fun panel along the way.
[EDIT – Moved some notes to Sunday]
It appears my notes were a little astray – and I had previously included “Limits of Horror” in my Saturday notes when it was actually on Sunday. I’ve moved it accordingly.
A Word on Panel Moderation…
I’m not going to name names on the internet, but this was the day that made me start looking for certain people in panel descriptions and just not bother going to their panels unless I know there’s a really good moderator.
If they are the moderator then I’m just going to skip it, too. I’m pretty sure they don’t mean to, but they have a tendency to speak over and interrupt the rest of the panellists. If they’re delivering a solo slot, I suspect they’d be fine. If they’re on a panel with a good moderator, they’d be a great contributor… but otherwise? Nobody else gets to finish a sentence, which not only scuppers my enjoyment of the panel but also clearly troubles the other panellists.
I’m putting it down to them having a style that doesn’t work for me, rather than anything else… and I know moderating is hard – especially when you have opinions. I know this feeling well – I do contextual enquiry interviews in my day job. Sometimes in those, I have to sit there biting my tongue while the person I’m interviewing is being wrong about something I designed, or while they’re missing a plainly obvious thing that’s right in front of my face.
(No, Ed, I’m not referring to you!)
Thus ends Day Two – Saturday. I’ll get to Sunday at a later date.
It’s that time of year again. Nine Worlds, aka London Geekfest has just concluded, so I fire up the scanner and scan in all my scribbled sketchnotes… whilst also using them as a prosthetic memory to help me blog about this event.
I’ve been trying a slightly different style this year, which is slower at chewing through sketchbook pages, and more useful for me as an aide-memoire… but, as it turns out, looks slightly less cool when scanned in. Ah well. I’m learning this new style as I go.
Throughout the convention I had several people say “I wish I could do that” . To which, in almost all cases, I have to say “you can”.
I’m far from the best at sketchnoting, and I’m largely making it up as I go along. If you look at my notes, you’ll see that I’m not especially skilled as an artist – particularly not when I’m powering through scribbling whilst trying to keep up with people’s speech.
There’s very little technical skill involved. I mostly do it as it helps me stay focused on what’s being said, and helps me remember it afterwards far more than just writing down words does. Treating words and scribbles as pictures probably shoves it through some different bit of my brain, and doing that helps me remember it all.
I’m not going to say that your first few sketchnotes will look any good. Many of mine look pretty awful – and I’m fine with that. They still serve their purpose, and I share them because people seem interested in them. I do sometimes “forget” to share the really bad ones, but mostly I even put up the ones which didn’t work out. Sometimes with some edits.
That said, I did go to a half-day workshop on doing this a few years ago. So I did get some advice and was given some confidence. I’ve forgotten most of it, and I’m yet to try using some of the advice I got from it. I’m still learning as I go.
So – if you wish you could do sketchnotes… my advice is to start doing sketchnotes. It’s not the most helpful advice, but it’s the best I can do right now.
Maybe I should run a sketchnoting workshop sometime, or at least write a post about the things I pay attention to while doing it.
A few days ago, I returned from Nine Worlds 2016, aka: London Geekfest.
This was the third Nine Worlds convention I’ve been to, and true to form I enjoyed it a great deal. That I enjoyed it in spite of a spot of sub-optimal health says a lot about the quality of the event.
As has become my habit at these things, I made some sketch-notes at pretty much every panel I went to. I say “pretty much every…” because there were a couple that were either too dark or too crowded, and because I spent a couple of sessions lounging on beanbags watching… well, I’ll come to that.
Some of the sketch-notes aren’t up to my usual standards. In my defence, I wasn’t well and I was a bit out of practice. But all the same, I’m uploading them here so you can see them.
Manchester. Mostly it impinges on my consciousness as being one-town-over from where a bunch of my family live, but last weekend it also impinged as the location of the 2016 Eastercon – the British National SF Convention (not the only one these days, but that’s what it’s called).
Rather than doing a full, end-to-end con report, I’m going to instead post up some sketch-notes I took in some of the programme items I went to and make a couple of comments along the way.
This won’t cover everything I did, as some of the programme items were too dark for me to take notes, some didn’t support it, and I didn’t sketchnote the bar or any restaurants for practical reasons. I spent a fair bit of the con chatting to some lovely people outside the programme items, so those are also not sketched.
One thing to make clear: These are live sketchnotes.
Most of the examples you see online are drawn after the fact and so are a lot neater and prettier – if you take normal notes and translate them to sketchnotes later, you can get a lot more opportunity to be clever or tidy. Doing them live
Another thing to make clear: If you can’t read my writing, that just makes you human.
The faster I scribble, the worse the writing. Live with it.
This is the final writeup of my time at Nine Worlds 2015, and unlike the previous two, it’ll be quite brief and completely without sketchnotes. This isn’t a deliberate absence of sketchnotes – I just didn’t really go to anything that made sense to take notes at!
In fact, most of my time was spent socialising – I think the only programme item I went to was the “Night of the Trailers – Morning of the Trailers” slot in the film festival.
I’ve recently returned from the thoroughly enjoyable “Nine Worlds Geekfest” – a friendly, highly inclusive, mixed media / mixed genre geek/fan convention.
Whilst I was there, I spent many of the panels I attended scribbling some sketchnotes. For me, sketchnotes are a way to force what I hear in panels to go through different bits of my brain, and to stay in my head better than they would if I just listened.
This post is going to be a con report, but unlike any other con reports I’ve written, I’m going to include scans of my sketchbook pages. So you have some context… my sketchbook pages are roughly 12.5cm wide by about 17.5cm tall. If things look a bit fuzzy on bigger screens, it’s because they’ve been blown up a bit in scanning.
So – on to the programme items for Friday – Saturday & Sunday will follow.
A few days ago, I was at “Over-The-Hill-CON” – a local mini gaming convention arranged (largely by my fiancé, Katrina) as a slightly late birthday celebration. We’d been far too jetlagged to organise it around my actual birthday, having just got back from 3 weeks trailing around New Zealand… so it was about a month later instead.
As an event, it was a huge success. I also thoroughly enjoyed running one of the RPGs and facilitating another. We had roughly 35 people across two rooms, with one room purely RPGs, the other mostly tabletop gaming with a bit of RPGing.
What follows is a bit of a roundup of the day from my perspective… and some thoughts around the idea of making it a regular event.
KapCon 24 in Wellington was, at roughly 18,800 kilometers, probably the furthest I’ve travelled for a spot of gaming, given than I’d have to leave the planet to go further (or find a convention in Dunedin or Christchurch, which are technically further). I’m game for going further, but I suspect budget and convention availability would be a hindrance.
This was my first KapCon (but not K’s – she’s a regular) – and I enjoyed it immensely. I’m unlikely to be there every time as it’s a bit far to go… but I fully intend to go again. If the logistics were easier, I’d even be interested in having a crack at running games (hell, even getting involved in helping with the flagship LARP – that kind of thing is in my wheelhouse, after all). Next time I come along, I’ll certainly have a crack at running something, though.